KEY SKILLS
Unity
Source Control
Managing a Brand
Team Working
Project Management
Photoshop
Premiere Pro
Google Apps
Spellcasters is a fast paced rhythm based combat game, press combos in time with the music to cast spells. I primarily worked as a Producer and Designer on the project, along with managing the branding. Spellcasters won Dare Academy 2019 and the Player's Choice 2019 Award.
My key responsibilities as a Producer were maintaining a flexible production plan that can be adapted to accommodate for part time work. Additionally I handled the majority of the administration work for Spellcasters; setting up a way to distribute demos through our website, managing a budget, organising sprints and running a brand through social media. I also played a large role in the core design of Spellcasters. 

I was brought onto the project fairly early, but work had already begun on making Spellcasters a single player side-scrolling game. The scope wasn't realistic for a small team to achieve within a few months, and my immediate input was to rework the existing mechanics into a player versus player experience. Ultimately this pivot allowed us to streamline the project and deliver a succinct vertical slice which won the Dare Academy competition.
Alongside the main development of Spellcasters I additionally worked on a solo project that spun off the core Spellcasters gameplay mechanics in a boss fight mode for my University Honours.
I maintained multiple social media for the project including a community Discord server, Twitter account and YouTube channel.

Find out more about Spellcasters and a free demo at