Shape Runner is developed using Unity and C#. Players must switch to the correct shape to fit through a hole in the wall and avoid oncoming walls at an increasing speed. 
This ended up being a fun learning experience for me through designing something unique in the endless runner genre, which is fairly over-saturated with games. Due to the time frame of the university module, I was unable to complete the powerup mechanic, and this may be something I choose to revisit at a later date.
Unity, Fundamental C# programming, Photoshop.

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