KEY SKILLS
Unreal Engine Blueprints
3D modelling and Unwrapping (Autodesk Maya)
Texturing (Photoshop)
Sound Effects and Voice Over (Adobe Audition)
Aversion follows the brief 'Recurring Dreams', one of several options for the University submission. The game is set aboard a train in the player must venture through while facing different phobias in each carriage along the way. Each carriage differs and tells a story about the characters phobia both through the environment and voice acting.
Although students had the option of using premade assets to create their spatial constructs game, I decided to model and texture my own. All of the game is original content produced by me, excluding a few sound effects and music. This ended up adding a significant amount of time to development, but ultimately I feel it was worth it. The project gave me the ability to experiment with new texturing techniques, and personalise the game to my visual style. The final submission received an A grade.